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Super Puzzle(and Street) Fighter II Turbo HD Remix
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ihavewiiproblems
Posts: 211
Joined: Dec 2006
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RE: Super Puzzle Fighter II Turbo HD Remix
This is... Street Fighter, right?
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| 04-14-2007 02:03 PM |
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agent york
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Posts: 3,512
Joined: May 2006
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RE: Super Puzzle Fighter II Turbo HD Remix
something like that. you never heard/played super puzzle fighter on the PS1? here's a vid of the gameplay:
http://www.youtube.com/watch?v=DPQyp0fnyyg
btw, capcom is also making Super Street Fighter II Turbo HD Remix.
im absolutely stoked!
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| 04-14-2007 03:33 PM |
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agent york
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Posts: 3,512
Joined: May 2006
Reputation: 114
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RE: Super Puzzle Fighter II Turbo HD Remix
looks like Puzzle Fighter will be out next month for XBLA and PSN!
soooo excited!
and on related news. have you guys seen the character images for Super Street Fighter 2 Turbo HD?
these are all in-game 2D character models.
here's Ken:
Akuma:
Zangief:
a taste of what to expect in the character select screen, vs screen, and there will be a similar image of them shown all bruised up for the continue screen:
dont know who this guy is, but this pic shows the process they go through to redraw the characters:
click the link to get the full info regarding all the images i've posted up:
http://blogs.capcomusa.com/blogs/digital.php
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| 06-15-2007 11:00 AM |
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agent york
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Posts: 3,512
Joined: May 2006
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RE: Super Puzzle Fighter II Turbo HD Remix
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| 06-18-2007 02:47 PM |
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agent york
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Joined: May 2006
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RE: Super Puzzle(and Street) Fighter II Turbo HD Remix
Chun-Li's animated continue screen: (still needs tweaking and colored)
Quote:Moving on... Let me try to respond to some of the recent questions and comments. Sorry if I don't get to yours...
-Guile's flags tattoos are not backwards. Well technically they are, but it depends on which way the character is facing. Because the old code flips the character art depending on which way the character is facing, it was like this before but just not as noticeable. And since, as you probably know already, we are using the same code as the original, the same art is used for facing both ways. It's just that now that everything is more detailed, these things stand out much more.
-There are some questions on how the bigger characters will look. For instance, will Sagat have more of the SFII look, or the beefed up SF Alpha look? You will have to wait and see exactly what he and the other large characters will look like, but it will be more in line with the SFII look.
-The change in resolution will not have an effect on the hit detection of the game. Everything will remain as it should but there are things that inevitability get lost in the mix. Part of the test process will be with some people that know more than humanly possible about Super Turbo to ensure that every move hits exactly where it should.
-I realize that the Super Turbo voices are a bit high pitched compared to the older version of SFII and we are looking into adjusting that.
-The color palette available for the sprites is being increased to 128 colors. The original was only 16.
-There have been many comments on why were not doing SFIII instead. This is the first time were doing something like this and we wanted to give a graphical improvement to the oldest, but best title. And thats Super Turbo in our opinion. Also, theres just a huge amount of frames in SFIII, much more so that Super Turbo. Trying to take that on for our first project such as this would be like jumping into the deep end of a pool when youre just learning to swim.
i like the last paragraph. something tells me that if this game is successful, we will most definitely see SF3 (and possibly other fighters like vampire savior) get a facelift. :fingers crossed:
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| 06-22-2007 03:28 PM |
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